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AI Insights · Timothy · April 2022

Top 5 Sandbox-like Games in the US for Q1 2022: Performance Insights

Discover the performance metrics for the top 5 sandbox-like games in the US during the first quarter of 2022, including trends in downloads, revenue, and active users.

Top 5 Sandbox-like Games in the US for Q1 2022: Performance Insights

In the first quarter of 2022, the top 5 sandbox-like games on a unified platform in the United States demonstrated varied performance trends in downloads, revenue, and active users. Here’s a closer look at how each app fared:

Roblox from Roblox Corporation experienced fluctuations in its weekly revenue, peaking at around $14.7M in late December and stabilizing to approximately $8.5M to $9.2M in subsequent weeks. Weekly downloads saw a notable decrease from 748K at the end of December to around 407K in mid-February, before rebounding to 480K by the end of March. Active users remained relatively stable, averaging around 21M to 23M throughout the quarter.

Minecraft by Mojang showed a decrease in weekly revenue from $2.3M at the end of December to about $1.2M in late March. Downloads fluctuated, starting at 116K and peaking at 176K in late February, before settling at 118K by the end of the quarter. Active users exhibited a steady pattern, averaging around 11M to 13M.

IMVU: 3D Avatar Creator & Chat from IMVU recorded a decline in weekly revenue from $1.4M at the end of December to around $883K by the end of March. Downloads followed a similar trend, dropping from 114K to approximately 63K. Active users showed a slight decrease from 849K to around 696K over the same period.

PK XD: Fun, friends & games by Afterverse Games saw its weekly revenue peak at $122K in mid-March before dropping to $84K by the end of the quarter. Downloads varied, starting at 112K and peaking at 136K in mid-February, before settling at 100K in late March. The active user base remained relatively stable, hovering around 919K to 1M.

ZEPETO: Avatar, Connect & Live from NAVER Z Corporation had weekly revenue fluctuations, peaking at $104K in early March and ending the quarter at around $92K. Downloads showed a moderate increase from 58K to 67K. Active users remained fairly stable, averaging around 230K to 270K throughout the quarter.

This data, sourced from Sensor Tower, provides a comprehensive overview of the performance of these top sandbox-like games in the US for Q1 2022. For more detailed insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022